
Feedback between microphones, computer and loud speakers produces continuously transforming ‘loops’. By digitally splitting up the sound spectrum in narrow amplitude and frequency bands, these feedback loops behave in an unstable way and are sensitive to external influences. Thus the listener, by his position between microphones and loudspeakers, directly influences the evolution of the sound, without however being able to do so explicitly.
The digital interventions on the signals have a static character (the are predetermined and do not change throughout the sound course.) This digital shaping can therefore be seen as some kind of genome, not leading to a predictable sound behaviour, but rather behaving like a ‘sound organism’ in a spatial environment.
audio fragment (recorded at ccnoa, Brussels, 10/2004)